HOW TO WIN
In VEmpire it is the goal to destroy your opponent by pushing his Empire-Points to zero!
Buy Attack-Cards at the Market-Place to build up your army and get guldens for acquiring.
Buy Empire-Cards at the Market-Place to collect Empire-Points and guldens.
By playing cards with Empire-Points into your Empire you can protect and strengthen your realm!
But: Once played into your Empire, the cards stay there, they are lost for buying!
The game starts with the flip of a dime.
The winner will choose it’s King of Darkness first and play first!
The opponent will therefore select his King from the remaining ones.
Each player starts with a start-deck of 10 cards: The chosen King and 9 Mercenaries!
You could buy new and better cards from the Market-Place with the gulden-values from your cards by playing them from
your Hand for acquiring.
As the game starts, the Market-Place is built out of the cards from both selected factions.
The two leftmost cards are your private-deck and consists of empire- & attack-cards which are under the spell of your selected king, therefore
only you can acquire those cards!
The two rightmost cards are the private-deck of your opponent. Only he can buy those cards.
However with spell-cards you can banish cards also from your opponent’s private cards.
The three cards in the middle of the Market-Place are available to both players, those are the location- & spell-cards from both factions.
This means that each king-duel combination provides a fresh and unique collection of cards, which offers different tactical
and strategic challenges and possibilities each game.
At the beginning of the game and at the end of each turn both players draw 5 cards from their Deck.
In the very first round the player in second place draws 6 cards!
If your newly drawn Hand does not have enough guldens to buy a card, you can recruit additional Mercenaries in order to be able to buy the
cheapest or even the most expensive card from the Market-Place.
Be aware of the Mercenary-Limit. At the beginning of the game you can only “Empire” one Mercenary per turn.
Each completed group however increases this limit by one!
Before the cards for the next turn are being drawn from the player’s Deck, all played cards (except the “held” ones)
go back into the players Discard-Pile.
This means that played cards will stay in the game and will appear again later because if the Deck is empty the
Discard-Pile will be shuffled and becomes the new Deck.
This is not true for cards which were played into the Empire or cards which have gone into the Graveyard!
Be aware: already played cards as well as currently acquired cards cannot be played twice within one turn!
If such cards are in the discard-pile and this needs to be shuffled, those cards will stay in the discard-pile!
During your turn, you can:
- Attack your opponent from your Hand with attack-cards
- Play cards from your Hand for acquiring new cards from the Market-Place
- Play cards from your Hand into your Empire to increase your power
- Play location-cards from your Hand into your Empire for permanent guldens and holding-ability
- Play spell-cards from your Hand for immediate effects
- Play power-cards and surprise your opponent
- Hold cards until the next turn
HISTORY & DARK TIME-TRAVELLERS
All cards in the game belong to one of four specific factions.
This means that each card is under the powerful spell of one King of Darkness.
Each King controls the affiliates of his specific time-period, meaning just he can acquire them!
But you guess very right, the mighty habsburg rulers are just bound to their king – by no means are they bound
to a specific time – they could be seen as dark & ancient travellers of time, appearing all at the same time
– again, but bloodier then ever…
At the beginning of the game the player can select his king resp. his faction!
Therefore, both players have their own private-deck available for acquiring at the Market-Place exclusively.
But you can use the spell-cards from both factions and this brings great freshness and new challenges each game!
KINGS & QUEENS OF DARKNESS
- King Rudolf I bound to ‘The Babenberg Legacy’ (1237-1526)
- Emperor Charles V bound to ‘The Age of Confessional Division’ (1526-1648)
- Empress Maria Theresa bound to ‘The Enlightened Absolutism’ (1648-1792)
- Empress Elisabeth – Sisi bound to ‘The Last Emperor’ (1792-1914 )