VEmpire Learning Lesson 4

GAMEPLAY

HOW TO WIN

In VEmpire it is the goal to gather empire-points. They can be collected by playing cards with empire-points from your hand into your
empire on the board.

If the empire-value of a player is 50 or more points this player is about to win.
He will win if the opponent cannot catch up within the next 3 rounds!

GAME START

The game starts with the flip of two cards.
The same card twice means that you’ve won and therefore will choose your king of darkness first and – play first!
The opponent will therefore select his king from the remaining ones.
Each player starts with a start-deck of 10 cards: The chosen king and 9 mercenaries!

THE MARKET-PLACE

You could buy new and better cards from the Market-Place with the gulden-values from your cards by playing them from
your hand for acquiring.

As the game starts, the Market-Place is built out of the cards from both selected fractions.
The two leftmost cards are your private deck and consists of vampire & realm cards which are under the spell of your selected king, therefore
only you can acquire those cards!
The two rightmost cards are the private deck of your opponent. Only he can buy those cards.
However with spell-cards you can banish cards also from your opponent’s private cards.

The three cards in the middle of the Market-Place are the location- and spell-cards belonging to both fractions.
This means that each king-duel combination provides a fresh and unique collection of cards which offers different tactical
and strategic challenges and possibilities.

 

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TURN BREAKDOWN

At the beginning of the game and at the end of each turn both players draw 5 cards from their deck.
In the very first round the player in second place draws 6 cards!

If you have not enough guldens to buy a card, but you have a mercenary in your hand, you can sacrifice it
for as many guldens as you need for buying the most expensive card, this is meant to be the Magic Mercenary.

Before the cards for the next turn are being drawn from the player’s deck, all played cards (except the “held” ones)
go back into the players discard-pile.

This means that played cards will stay in the game and will appear again later because if the deck is empty the
discard-pile will be shuffled and becomes the new deck.
This is not true for cards which were played into the empire or cards which have gone in the graveyard!

Be aware: already played cards as well as currently acquired cards cannot be played twice within one turn!
If such cards are in the discard-pile and this needs to be shuffled, those cards will stay in the discard-pile!

 

In your turn, you can:

 

  • Play cards from your hand for acquiring new cards from the Market-Place

  • Play cards from your hand into your empire to increase your power

  • Play location-cards from your hand into your empire for permanent guldens each turn

  • Play spell-cards from your hand for immediate effects

  • Play power-cards and surprise your opponent

  • Hold cards until the next turn

 

HISTORY & DARK TIME-TRAVELLERS

All cards in the game belong to one of four specific fractions.
This means that each card is under the powerful spell of one King of Darkness.
Each king controls the affiliates of his specific time-period, meaning just he can acquire them!

But you guess very right, the mighty habsburg rulers are just bound to their king – by no means are they bound
to a specific time – they could be seen as dark & ancient travellers of time, appearing all at the same time
– again, but bloodier then ever…

At the beginning of the game the player can select his king resp. his fraction!
Therefore, both players have their own private-decks available for acquiring at the Market-Place exclusively.

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KINGS & QUEENS OF DARKNESS

 

  • King Rudolf I bound to ‘The Babenberg Legacy’ (1237-1526)
  • Emperor Charles V bound to ‘The Age of Confessional Division’ (1526-1648)
  • Empress Maria Theresa bound to ‘The Enlightened Absolutism’ (1648-1792)
  • Empress Elisabeth – Sisi bound to ‘The Last Emperor’ (1792-1914 )